Archive for the ‘Environment’ Category


Tiny and Big, concept art & textures

by Alex Draude | April 21st, 2012
 

Hey, hey fellow monkeys, baboons and other artsy apes!

Here’s some concept art and textures I have been doing as a freelancer for the independent game “Tiny and Big” on and off since 2009. You can see an in-game video of all levels here and a lightly older trailer here.
For Tiny and Big I have been doing a lot of concept art stuff in the very early stages. Later on I helped out on the environment design. Then lastly painted a lot of the environmental textures early in the game as well as all those huge skyboxes. This game is finally, after all this indie-development work, going to hit the shelves end of May 2012 published by Crimson Cow! I wanted to spread the word a bit among my fellow gorilla readers. Enjoy!!

tnb01

tnb02

tnb09

tnb12

tnb15

tnb16

I’ve uploaded some more stuff to my portfolio, here.

 

Halo 4 Wraparound

by Tom Scholes | April 6th, 2012
 
tomscholes_halo4_wraparound
A concept of mine from my time with Microsoft’s 343 Industries was just released on Halo Waypoint, and though it’s a relatively simple painting I’m proud of what it accomplished and what I learned from it.
The image was an experiment with Photoshop CS5 Extended’s 3D capabilities and is actually composed of a dozen or so instances of an unrelated, re-purposed 3D asset created for the game by Senior Environment Artist Chris Lewis. The details are a compilation of Custom Shapes created for the project by the Art Director Kenneth Scott.
See the Halo Waypoint blog post here: Click !
It’s been exciting to see more and more released about the game, really can’t wait to play it ! Good luck guys, miss ya !
 

Oppidum Prototype and 8 New Prints !

by Tom Scholes | March 22nd, 2012
 

Motion concepts are something I’ve toyed around with for a couple years now, though until now I’ve never taken one so far that Photoshop couldn’t handle it properly. I’ve spent the last week or so learning AfterEffects and though I doubt I’ll ever excel with animation, I’ve really enjoyed myself and have learned and grown a great deal. It’s proven to be a great way to explore, plan and prototype game designs as well as otherwise force me to think differently about illustrating and image making in general.

Please have a look below, and make sure you select HD ~!


Here’s where it all started:
oppidumnocturne
In other news, I’ve finally launched a proper website:
website
Click !


And finally, I’ve finished proofing 8 new prints.
Available now in 13×19Click for Details !


Each print is a limited edition Giclee of only 50, 13″x19″ with border. Hand-signed and numbered on Hahnemuhle German Etching 310GSM paper. These prints are artist proofed, color corrected and printed on an Epson Pro 3880 with Epson UltraChrome K3 inks. Treat them right and they will outlive you.

25% of all profit goes to support Seattle’s Animal Shelter; www.seattle.gov/animalshelter/

seattleanimalshelter

A small selection:

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Click for Details !

 

a sampling from the past couple….

by coda | March 18th, 2012
 

country estates

country estates

cowboypass1

purple and green must never be seen, uless it's in a western scene

smidge-smudge

ah, in the future the sunbeams will be lasers.

ah, in the future the sunbeams will be lasers.

It has been a long time since I posted here. The quality continues to go up.  I am really impressed.

Some recent and not so recent things. Instead of posting everything i have done since the last time I posted….. I’ll just try to post more.

 

rocksoff

by eriboss | September 19th, 2011
 

had a tiny bit of downtime today, so squeezed out a very speedy ref-less landscape, not great, but great fun, and that was the point of it really!

mountain with flora

stellar stuff as always!

 

Cintiq 24HD Flagship

by koshime | September 14th, 2011
 

Some work related to the Cintiq 24HD development & launch

Flagship

Flagship

Flagship Prelim process

Flagship Prelim process

 

Long Time Never Post!

by oishiiniku | August 23rd, 2011
 

Hi there Gorilla Blog-Watchers!

I’ve not posted on here very often, mainly due to the intimidation caused by all the amazing artwork that gets put up, but I thought I should put some stuff up finally. This is all work from a story/vis-dev project I’m working on in my spare time. Apologies if you’ve seen this elsewhere on the net previously.

jungle_clearing

tram_stunt

postcard_antarctic

mekanobot

sandstorm

grotesque1

tank_tower

bull_web

bravsculpt1wip

grumpchops

prof_machs_mehr

There’s tons more of this type of nonsense on my blog: http://nickcarver.blogspot.com

Cheers Gorillas - you guys are all hugely inspirational to me!

 

Graduated

by Brun | August 8th, 2011
 

A few weeks ago I graduated from my Master with great honours. It feels strange to finally be done with school. I took some time off to catch up on some much needed sleep. However, I decided it was about time to show you guys what I’ve done for my final school project. Without going into much detail, I developed a story and told it trough my illustrations. My overall goal was not to make illustrations that were technically impressive but it was more about achieving a certain atmosphere and focussing on the feeling of a piece so that it would best fit with the story.


Not focussing too much on the technical aspect also helped me to quickly achieve a good result, I spent quite some time on making thumbnails and small sketches before I started working on the final illustrations. This approach helped me to do one or two illustrations a day. This resulted in challenging myself to do 15 illustrations in 15 days, a really great exercise from which I learned tons of stuff. In the end I decided to present the illustrations not as a complete storybook, but as individual pieces built around the same story. Our very own Michael Meier helped me by printing these illustrations (as you can see in the pictures I took below) on high quality paper (Giclee on Hahnemühle Cotton Paper).


Shameless self promotion:


For those interested, I started an ETSY store where I’m selling the illustrations as Numbered Limited Edition Prints. To visit my ETSY store follow the link –> Etsy Store


Looking back at my last year at school I feel a big relieve that its all over, I’m excited for whats to come and I’m looking forward to start a professional career as an illustrator & concept artist (preferably freelance). So my next goal is to get some work ASAP!


Without further ado,

1-the_misty_road

2-the_antler_collision

3-a_tainted_village

4-the_working_class

5-at_the_dinner

6-a_save_haven

7-at_the_depot

8-battery_pulse

9-limbo

10-the_keepsake

11-when_push_comes_to_shove

12-pangs

13-the_barbershop

14-among_them

15-the_let_go

master_10

master_9

master_8

master_2

master_1

master_5

-Brun

www.bruncroes.blogspot.com

 

Zelda, Medusa, Degas, Ingres with a Faceless Naked Woman…Wait. What?

by Rich Pellegrino | August 8th, 2011
 

Hey guys

This is my contribution to the iam8bit show opening next week in LA on August 11th.  From what I hear this show is going to be a big one.  So, I’m flying out west for it.  Hey, I miss too many of these shows and I can’t miss them all.

A limited edition of 100 prints will be released through iam8bit on August 11 and later at my etsy store.

I posted an in-depth process on my blog on how the piece’s concept grew and changed and  how it was inspired by Gustave Klimt’s work here.

Cheers and thanks for looking!!

Commence link onslaught!
website
blog
twitter
facebook

rich-pellegrino_zeldas-slumber

“Zelda’s Slumber; Dreaming of The Kiss”
16×20
Acrylic and Gouache on Hardboard
available at iam8bit

In it’s frame.

rich-pellegrino_zeldas-slumber-framed

This is the cover to my second book in the Picture Window Books’ Greek Myths story collection, Medusa’s Stony Stare.

a1

With art department’s requested revisions.

a

Some new charcoal demos.

After Degas

img_0237

After Ingres

img_0234

img_0235

 

“Here Comes The Kiddo”

by Rich Pellegrino | April 5th, 2011
 

This is my piece for SpokeArt’s new gallery exhibition opening this month in New York at Bold Hype Gallery.

“Quentin vs. Coen”
Opening April 7
Bold Hype Gallery, NYC

kiddo_web1
img_9336_web1

“Here Comes The Kiddo”

8×10

Gouache and Acrylic on Hardboard

“Here Comes The Kiddo” is available as an open edition print for only $40.00 each. Printed image size is 10.5×13.25.

Prints are made using 11.6×16.5″ archival Epson Ultra Premium Presentation Matte paper with Epson’s archival 7-color UltraChrome ink system

Click here to purchase
 
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