Some Traditional & Digital Experiments

by Rebeccak | January 7th, 2009
 

I did some fast / loose oil studies from reference over the break, and decided to tweak them a bit in PS. Textures are photos I shot. Click images for larger.

 

Artistic Anatomy Forum Blog

by Rebeccak | January 6th, 2009
 

*Image above by artist Nicolas Collings / aka collings.

Happy New Year’s! I’ve finally gotten around to doing something I’ve been meaning to do for a while, which is to create a simple blog for the Anatomy Forum. Kindly check it out if you get the chance!

Artistic Anatomy Forum Blog

I’ll be posting up some natty oil paintings that I did over the break later on…apologies in advance. ;)

Cheers and Happy 2009!

-R

 

Howdy! *Aztec Alien Shaman*

by TheGnoll | January 6th, 2009
 

hey Gorillas!

First post here, thought i’d give lurking a break…This is a scary, inspiring and really great place to be :)

You guys are awesome, thanks for sharing! ^^

Thought i’d start the year with a digi, gotta do many many more of these, and its still a long way to go, but hey, gimme some time :D

ciao, and happy new year everybody!

 

Sketchbook pages

by Björn Hurri | January 6th, 2009
 

Hello everybody!

Here’s some pages I’ve done recently in my sketchbook. Nothing special just letting the pen move on paper.

Sorry for the massive page hogging… (As always, click to enlarge)

 

More holiday crapola

by Troy Galluzzi | January 6th, 2009
 

Hohoho. Ok more stuff, work in progress on the space lady and a couple of style things that I did for no other than my dad. The Japanese gibberish that I wrote means nothing it was just because I wanted to comp something that my dad asked me to do, I’m sorry if I offended any japanese people by raping their language. In any case, have a good one, I’m going to bed.   Cheers.  

Oh the zoomachine tipe is copyright to me, it’s not a custom font, it’s made by me.

 

sketchbooking…

by marctaro | January 6th, 2009
 



an homage to Sargent’s Fumee d’Ambre Gris

Was reading up on Kali (wikipedia)…interesting ideas in there to do with each hand having different symbolic meaning…



[Dickens Fair]



 

oh !

by liam.c | January 5th, 2009
 

oh heres somehting i forgot to add to that last one <sorry for spaming :p> this was jsut scribly line sketches with a sharpy on some a4 , coulerd like comic book and little paint on top 

 thay are really jsut little filler environments to as paragraph spacers , or jsut for flavor for the book , we want to have it every page have someing or sevral somethings even on a text heavy page

 

Knight Knight

by void | January 5th, 2009
 

Something from the weekend, I hope you like it.

 

danceing

by liam.c | January 5th, 2009
 

hey hey been bit busy but here’s something form tonight , after years of not owning a sharpener for my cluch pencil i bought one a  few weeks ago lol its pure pleasure , I’m sure i wont retire my .3 but defitnely enjoying the 2 mm

 

Texture/materials study…

by le-mec | January 5th, 2009
 

Kind of tired of being stuck in a rut — that is, I can draw solid forms and perhaps even light them, but I want to be able to apply different materials and textures ’cause I want to be able to apply a layer of credibility to my work! I’d like to draw dirty, rusty, beaten-up stuff, to simulate multilayered shaders, and to develop a reliable, efficient, procedural process - ’cause one of the comic book projects I’m working on calls for a lot of it, so I’d better make myself into a lean, mean texturin’ machine…

So this doodle’s really not much of a “concept” — it’s an exercise ‘ cause I’d like to focus just on the problem of getting these materials to appear credibly lit. I’ve concentrated most of the paint damage on the edges and corners, and I tried adding very tiny bevel highlights and microshadows to the edges of the chipped paint.

Yes, I guess I could’ve used brush textures instead of a hard circle brush to speed things up - but I’d like to be able to do this stuff competently the old-fashioned way before I resort to any trickery. I did learn to use smaller-radiused brushes to “scumble” wherever the larger brush wouldn’t fit, and a footpedal control to adjust the brush size made this job a lot easier.

UPDATE: Okay, so I think I’m getting the hang of switching up the saturation and hue while staying in roughly the same value — and using detail as a way to add visual interest without destroying the large forms.

 
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